Publication
15807
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Awards

  1. Daisuke Uriu, Shigeo Yoshida, Masato Takahashi. JIZAI FACE. Excellence Award in Entertainment division, Asia Digital Art Award FUKUOKA 2022, December (2022). https://adaa.jp/en/winners/winners2022.html
  2. Masahiko Inami, Daisuke Uriu, Zendai Kashino, Shigeo Yoshida, Hiroto Saito, Azumi Maekawa, and Michiteru Kitazaki. 2022. Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body. Augmented Humans 2022 (AHs 2022 Full Paper), March 13–15, 2022, Kashiwa, Chiba, Japan, 13 pages. March (2022). *received “Honorable Mention.”
  3. Daisuke Uriu, Kenta Toshima, Minori Manabe, Takeru Yazaki, Takeshi Funatsu, Atsushi Izumihara, Zendai Kashino, Atsushi Hiyama, and Masahiko Inami. 2021. Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan. In CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8–13, 2021, Yokohama, Japan, 14 pages (2021) *received “Honorable Mention” (top 5% papers in the conference).
  4. Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami, “Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation,” CHI ’20: Proceedings of the 2020 ACM annual conference on Human Factors in Computing Systems (CHI2020 Papers), Hawaii, USA, April (2020). *received “Honorable Mention” (top 5% papers in the conference).
  5. Daisuke Uriu and William Odom, “Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan,” CHI ’16: Proceedings of the 2016 ACM annual conference on Human Factors in Computing Systems (CHI2016 Papers), pp. 5945–5957, San Jose, USA, May (2016). *received “Honorable Mention” (top 5% papers in the conference).
  6. Shuichi Ishibashi, Daisuke Uriu, Naohito Okude, “Sound Candy,” Japan Media Arts Festival, Entertainment Division, Jury Recommended Works, Tokyo, Japan (2007).

 

 

Conference Articles (Refereed)

 

  1. Azumi Maekawa, Hiroto Saito, Daisuke Uriu, Shunichi Kasahara, and Masahiko Inami. Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience. In CHI Conference on Human Factors in Computing Systems (CHI ’22 Full Paper). Association for Computing Machinery, New York, NY, USA, Article 618, 1–11 (2022).
  2. Masahiko Inami, Daisuke Uriu, Zendai Kashino, Shigeo Yoshida, Hiroto Saito, Azumi Maekawa, and Michiteru Kitazaki. 2022. Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body. Augmented Humans 2022 (AHs 2022 Full Paper), March 13–15, 2022, Kashiwa, Chiba, Japan, 13 pages. March (2022). *received “Honorable Mention.”
  3. Zendai Kashino, Daisuke Uriu, Ziyue Zhang, Shigeo Yoshida, and Masahiko Inami. 2022. A New Mask for a New Normal: Investigating an AR Supported Future under COVID-19. Augmented Humans 2022 (AHs 2022 Full Paper), March 13–15, 2022, Kashiwa, Chiba, Japan, 11 pages (2022).
  4. Daisuke Uriu, Kenta Toshima, Minori Manabe, Takeru Yazaki, Takeshi Funatsu, Atsushi Izumihara, Zendai Kashino, Atsushi Hiyama, and Masahiko Inami. 2021. Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan. In CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8–13, 2021, Yokohama, Japan, 14 pages (2021) *received “Honorable Mention” (top 5% papers in the conference).
  5. Daisuke Uriu, Noriyasu Obushi, Zendai Kashino, Atsushi Hiyama, and Masahiko Inami. 2021. Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial. In CHI Conference on Human Factors in Computing Systems (CHI ’21), May 8–13, 2021, Yokohama, Japan, 15 pages (2021).
  6. Minori Manabe, Daisuke Uriu, Takeshi Funatsu, Atsushi Izumihara, Takeru Yazaki, I-Hsin Chen, Yi-Ya Liao, Kang-Yi Liu, Ju-Chun Ko, Zendai Kashino, Atsushi Hiyama, Masahiko Inami, “Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System,” 19th International Conference on Mobile and Ubiquitous Multimedia (MUM 2020), Essen, Germany (2020).
  7. Azumi Maekawa, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Gowrishankar Ganesh, Masahiko Inami, “The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War,” ACM SIGGRAPH 2020 Emerging Technologies, Virtual Event, USA, August (2020).
  8. Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami, “Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation,” CHI ’20: Proceedings of the 2020 ACM annual conference on Human Factors in Computing Systems (CHI2020 Papers), Hawaii, USA, April (2020). *received “Honorable Mention” (top 5% papers in the conference).
  9. Daisuke Uriu, Ju-Chun Ko, Bing-Yu Chen, Atsushi Hiyama, Masahiko Inami, “Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan,” Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance. HCII 2019. Lecture Notes in Computer Science, vol 11592. Springer, pp. 532-550, August (2019).
  10. Daisuke Uriu, William Odom, and Hannah Gould, “Understanding Automatic Conveyor-belt Columbaria: Emerging Sites of Interactive Memorialization in Japan,” DIS’18: Proceedings of the 2018 Designing Interactive Systems Conference (DIS2018 Notes), pp. 747-752, Hong Kong, June (2018).
  11. Daisuke Uriu, William Odom, Mei-Kei Lai, Sai Taoka, and Masahiko Inami, “SenseCenser: an Interactive Device for Sensing Incense Smoke & Supporting Memorialization Rituals in Japan,” DIS’18: Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS2018 Demos), pp.315-318, Hong Kong, June (2018).
  12. Daisuke Uriu and William Odom, “Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan,” CHI ’16: Proceedings of the 2016 ACM annual conference on Human Factors in Computing Systems (CHI2016 Papers), pp. 5945–5957, San Jose, USA, May (2016). *received “Honorable Mention” (top 5% papers in the conference).
  13. Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude, “Experience “panavi,”: Challenge to Master Professional Culinary Arts,” CHI ’12 Extended Abstracts on Human Factors in Computing Systems (CHI2012 Videos), pp. 1445–1446, Austin, USA, May (2012).
  14. Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude, “panavi: Recipe Medium with a Sensors-Embedded Pan for Domestic Users to Master Professional Culinary Arts,” CHI ’12: Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI2012 Papers), pp. 129–138, Austin, USA, May (2012).
  15. Izumi Yagi, Shigeru Kobayashi, Ryo Kashiwagi, Daisuke Uriu, Naohito Okude, “Media Cushion: Soft Interface to Control Living Environment Using Human Natural Behavior,” ACM SIGGRAPH2011 Posters, Vancouver, Canada, August (2011).
  16. Daisuke Uriu, Naohito Okude, “ThanatoFenestra: Photographic Family Altar Supporting a Ritual to Pray for the Deceased,” DIS ’10: Proceedings of the 8th ACM Conference on Designing Interactive Systems (DIS2010 Demos), pp. 422–425, Aarhus, Denmark, August (2010).
  17. Daisuke Uriu, Naruhiko Shiratori, Izumi Yagi, Satoru Hashimoto, Masa Inakage, Naohito Okude, “PHOROL: Interactive Wall Clock Art of Online Shared Snapshots,” ACM SIGGRAPH ASIA 2009 Sketches, Yokohama, Japan, December (2009).
  18. Daisuke Uriu, Naruhiko Shiratori, Satoru Hashimoto, Shuichi Ishibashi, and Naohito Okude, “CaraClock: An Interactive Photo Viewer Designed for Family Memories,” CHI EA ’09: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems (CHI2009 Interactivity), pp. 3205–3210, Boston, USA, April (2009).
  19. Shuichi Ishibashi, Daisuke Uriu, Naohito Okude, “Sound Candy: the equipment to expand the experience of play in a playground,” ACM SIGGRAPH2008 Posters, Los Angeles, USA, August (2008).
  20. Shuichi Ishibashi, Daisuke Uriu, Naohito Okude, “Sound Candy,” ACE ’07: Proceedings of the international conference on Advances in computer entertainment technology (ACE2007 Demos), pp. 298–99, Salzburg, Austria, June (2007)
  21. Daisuke Uriu, Takahiro Ogasawara, Naohito Shimizu, Naohito Okude, “MASTABA: A Digital Shrine for Family,” UbiComp2006 Demos, Orange County, USA, September (2006).
  22. Daisuke Uriu, Takahiro Ogasawara, Naohito Shimizu, Naohito Okude, “MASTABA: The Household Shrine in The Future Archived Digital Pictures,” ACM SIGGRAPH2006 Sketches, Boston, USA, August (2006).
  23. DaisukeUriu, Naohito Okude. “KAYAGOMORI: Private Space for Withdrawing into One’s Shell and Landscape Diary to Refresh Oneself in Mind,” ACM SIGGRAPH2005 Posters, Los Angeles, USA, August (2005).
  24. Yusuke Wada, Jun Usui, Daisuke Uriu, and Naohito Okude, “moo-pong,” ACM SIGGRAPH 2005 Emerging Technologies, Los Angeles, USA, August (2005).

 

 

Conference Articles (Invited or Curated)

 

  1. Daisuke Uriu, “Reviewing contemporary gravesites and columbaria with a discussion for adopting digital media and technologies,” in Excesses of Death Workshop, John Hope Franklin Humanities Institute, Duke University, Durham, USA, November 8th (2022). https://sites.google.com/view/excessesofdeath/
  2. Daisuke Uriu, “Funeral Telepresence: Keeping a Human in the Loop at Funerals in Japan,” in Making Sense of High-Tech Death in Urban Asia chaired by Hanna Gould, Association for Asian Studies 2022 Annual Conference, Hawaii, USA, March 25 (2022).
  3. Tomoya Hirata, Daisuke Uriu, Takeru Yazaki, Zendai Kashino, I-Hsin Chen, Sheng-Wen Kuo, Kang-Yi Liu, Yi-Ya Liao, Ju-Chun Ko, Chien-Hsu Chen, Masahiko Inami, “Field Research with the T-Leap Wearable Telepresence System in Shibuya, Tokyo: Findings and Future,” ISMCR 2021 Oral Presentation (International Symposium on Measurement and Control in Robotics), Virtual event (2021).
  4. Zendai Kashino, Daisuke Uriu, Masahiko Inami, “F A New Mask for a New Normal,” ISMCR 2021 Oral Presentation (International Symposium on Measurement and Control in Robotics), Virtual event (2021).
  5. Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami, “ExLeap: Minimal and highly available telepresence system creating leaping experience,” IEEE VR 2019 Research Demos, Invited from Virtual Reality Society Japan Annual Conference (VRSJAC), Osaka, Japan (2019).
  6. Daisuke Uriu, Naohito Okude, Masahiko Inami, Takafumi Taketomi, and Chihiro Sato, “Where Buddhism Encounters Entertainment Computing,” ACE ’12: Advances in Computer Entertainment Lecture Notes in Computer Science (ACE ’12 Panels), pp. 589–592, November (2012).

 

 

Journal Articles (Refereed)

 

  1. William Odom, Daisuke Uriu, David Kirk, Richard Banks, Ron Wakkary, “Experiences in Designing Technologies for Honoring Deceased Loved Ones,” Design Issues. Volume 34, Issue 1, Winter 2018, p.54-66, MIT Press (2018).